SPATHA — Press kit
Factsheet
| Title | SPATHA |
|---|---|
| Developer / Publisher | Atelier Flow Lab (solo developer, Japan) |
| Release | March 2027 (planned) |
| Platforms | Windows, macOS (Apple silicon) — Steam |
| Price | To be announced |
| Players | 1, or 2 sharing one ship (same screen, Remote Play Together) |
| Languages | Interface: English, Simplified Chinese. Store page: English, Japanese, Simplified Chinese |
| Controls | Gamepad (Xbox, DualShock, DualSense), arcade stick, keyboard |
| Steam | https://store.steampowered.com/app/5447280/ |
| X | @SPATHA_game |
| Press contact | contact@atelierflowlab.com |
Description
A side-scrolling shooter flown from the cockpit. Read what's ahead through the canopy, the terrain in the side view and the lanes in the top view — all three on screen at once.
- Magic stones, your loadout — shoot down the Ordo's beasts, collect the red crystals inside them and spend them on SPEED, MISSILE, TWIN, BEAM, OPTION and SHIELD, when you want. Lose your ship and the weapons spill out as stones you can win back.
- Seven worlds, seven ideas — a mining pit inside a lava asteroid, a moon whose space folds back on itself, the geoglyphs of a vanished civilisation, a stopped space colony, and more, deeper in.
- Arcade at heart — learn the stages and chase the high score; clear all seven and the next loop begins, harder.
- Two pilots, one ship — a second player can take the rear seat on the same screen, or join with Remote Play Together.
- Gamepad, arcade stick and keyboard. Original orchestral soundtrack. Buy once: no ads, no microtransactions.
Downloads
Assets may be used in coverage of SPATHA. For a higher-quality trailer or a Steam key, please write to the press contact.
Screenshots
About the developer
Atelier Flow Lab is a one-person studio in Japan. SPATHA is a love letter to the arcade shooters of the 1980s, rebuilt around one question: what if you flew one from the cockpit?
AI disclosure
The music was generated with an AI music tool (ElevenLabs), then selected, edited and looped by the developer. Some 3D models (the player ship, enemy drones and creatures) started from AI-generated meshes (Tripo) and were rebuilt and repainted by hand. The title logo was redrawn by hand from an AI-generated sketch. Parts of the store text and its translations were written with AI assistance. No content is generated by AI while you play.








